AI Insights · Timothy · July 2025
Top Hypercasual Games Performance in Norway: Q2 2025
Explore the performance trends of the top 5 hypercasual games in Norway during Q2 2025, with data from Sensor Tower.
In the second quarter of 2025, the hypercasual gaming market in Norway exhibited intriguing trends across both iOS and Android platforms. Here’s a closer look at the top five games that captured the attention of Norwegian players, according to Sensor Tower.
Block Blast! from Hungry Studio saw a fluctuating pattern in weekly downloads, starting at around 5.8K and peaking at approximately 9.3K by the end of June. The game also experienced a decline in weekly active users from 158.6K to 131.4K throughout the quarter. Revenue remained minimal, with a brief increase reaching $6 in mid-June.
Vita Mahjong by Vita Studio maintained a steady revenue stream, peaking at $87 in the last week of June. Downloads showed a slight upward trend, ending the quarter with about 2.7K. Active users increased from 14.6K to 16.3K, indicating growing engagement.
The game Epic Plane Evolution by Voodoo demonstrated strong financial performance with weekly revenue reaching $1.7K in early May. Downloads and active users generally rose, with the latter climbing from 20K to over 30K by quarter's end.
Snake Clash! from Supercent, Inc. maintained a stable revenue, peaking at $324 in mid-April. Downloads fluctuated but showed a notable increase to 2.7K in the last week of June. Active users also saw a gradual rise, reaching 19K by the quarter's conclusion.
Finally, Math Crossword — Number Puzzle from Tripledot Studios experienced a decline in downloads from 3.3K to 438 by the end of June. Active users followed a similar trend, decreasing from 8.9K to 4.5K.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the hypercasual gaming market in Norway, reflecting players' shifting preferences and engagement patterns.